Source: Warhammer: The Old World Online Rules Index

Dangerous Terrain
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Some terrain can present a very real risk to life and limb. This might include particularly rocky ground, deep swamps, fast flowing rivers, and even unnatural or magical terrain features. Particularly dense and dangerous woods or steep and rock strewn hills can also be counted as dangerous terrain.

Dangerous terrain hinders movement just like difficult terrain. In addition, any model (on its own or within a unit) that either begins its movement in dangerous terrain, passes through dangerous terrain during its movement, or ends its movement in dangerous terrain must make a Dangerous Terrain test. To make a Dangerous Terrain test, roll a D6. On a roll of 2+, the model successfully negotiates the dangers of the terrain without incident. On a roll of 1, the model has suffered a terrible mishap and loses a single Wound.

For the purposes of combat, dangerous terrain is treated as difficult terrain.

Note that a model must make a Dangerous Terrain test for each separate dangerous terrain feature it encounters during a single move.

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