For some added depth, the players within a league campaign may be split into two opposing teams, or 'alliances'. At the end of the campaign, the alliance with the most Campaign Points is declared the winner and can be crowned alongside the winning player (who may not even belong to the winning alliance). In this way, players can work together to overcome their enemies and mitigate the impact of individual defeats.
In conjunction with a simple campaign tree, the performance of each alliance can be used to determine the scenario played in each round of the campaign. Should you wish, some of the games played can be multi-player battles, with two or more allied players facing off against an equal number of foes.
As the action unfolds, the alliances will build bonds that strengthen over time, savouring their allies' wins and lamenting their losses as bitterly as their own, and fierce enmities will appear between opposing armies which can be built upon as part of a more complex campaign in the future. Very quickly, the seeds of a simple league campaign can provide more than enough narrative content for a more involved campaign.