Those that survive the fury of battle quickly become experienced warriors. To represent this, units gain Experience Points (XP) during the course of a Warhammer: the Old World Path to Glory campaign. Any unit whose troop type is infantry or cavalry (but not swarms or war beasts) that is not fleeing at the end of the game earns:
1XP if it survived the game without being reduced to less than 50% of its starting Unit Strength.
1XP per trophy of war it captured or enemy unit it destroyed during the game.
A unit may spend its XP after any game by rolling on the table below and adding its current XP to the result. Once a unit has rolled on the table, it is reduced to OXP:
Veteran Abilities Table
D6 | Result |
2-5 | Reluctant Warriors: Failing to learn from its experiences the unit does not gain a Veteran Ability, but neither is it reduced to OXP. |
6-8 | Grizzled Veterans: The unit permanently improves its Leadership characteristic by 1 (to a maximum of |
9-10 | Experienced Warriors: Once per game the unit may re-roll any rolls To Hit of a natural 1. If the unit rolls this upgrade again, it gains a second re-roll. |
11-12 | Weapon Masters: The unit permanently improves either its Weapon Skill or Ballistic Skill characteristic by 1 (chosen by the controlling player, to a maximum of 10). |
13-14 | Fighting Formation: The unit permanently improves its maximum rank bonus (determined by its troop type) by 1 (to a maximum of +4). |
15+ | The Spoils of War: The unit permanently improves the Armour Piercing characteristic of one of its weapons by 1 (chosen by the controlling player, to a maximum of -5). |