Source: Warhammer: The Old World Online Rules Index

Printable Cards: Battle Magic
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Hammerhand (Signature)

Type

Assailment

Casting Value

7+

Range

Combat

A single enemy unit the caster is engaged in combat with suffers 2D3 Strength 4 hits, each with an AP of -2.

Battle Magic

1. Fireball

Type

Magic Missile

Casting Value

8+

Range

24"

The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -. This spell has the Flaming Attacks special rule.

Battle Magic

2. Curse of Arrow Attraction

Type

Hex

Casting Value

7+

Range

21"

Until your next Start of Turn sub-phase, you may re-roll any rolls To Hit of a natural 1 when shooting at the target enemy unit.

Battle Magic

3. Pillar of Fire

Type

Magical Vortex

Casting Value

9+

Range

12"

Remains in Play. Place a small (3") blast template so that its central hole is within 12" of the caster. Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a direction of the caster's choosing during every Start of Turn sub-phase. Any unit (friend or foe) the moving template touches or moves over suffers D3+3 Strength 3 hits, each with an AP of -2. These hits have the Flaming Attacks special rule.

Battle Magic

4. Arcane Urgency

Type

Conveyance

Casting Value

10+

Range

15"

If the target friendly unit is not fleeing and has already moved during this Movement phase, it may immediately move again.

Battle Magic

5. Oaken Shield

Type

Enchantment

Casting Value

7+

Range

Self

Until your next Start of Turn sub-phase, the caster and any unit they have joined gain a 5+ Ward save against any wounds suffered.

Battle Magic

6. Curse of Cowardly Flight

Type

Hex

Casting Value

9+

Range

15"

The target enemy unit must immediately make a Panic test. If the target unit automatically passes any Panic tests it is required to make for any reason, it must still make this test and, should it fail, it will Give Ground.

Battle Magic