Source: Warhammer: The Old World Online Rules Index

Printable Cards: High Magic
URL Copied!

Drain Magic (Signature)

Type

Hex

Casting Value

9+

Range

Self

Remains in Play. Whilst this spell is in play, enemy Wizards that are within 24" of the caster's model when attempting to cast a spell must increase that spell's casting value by 2.

High Magic

1. Walk Between Worlds

Type

Conveyance

Casting Value

10+

Range

Self

Until your next Start of Turn sub-phase, the caster and any unit they have joined gain the Ethereal and Reserve Move special rules.

High Magic

2. Fiery Convocation

Type

Magic Missile

Casting Value

10+

Range

18"

Place a large (5") blast template so that its central hole is directly over the centre of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template's final position risks being hit and suffering a Strength 4 hit with an AP of -2. These hits have the Flaming Attacks special rule.

High Magic

3. Tempest

Type

Magical Vortex

Casting Value

9+

Range

12"

Remains in Play. Place a small (3") blast template so that its central hole is within 12" of the caster. Whilst in play, the template does not move and is treated as dangerous terrain. Whilst within 6" of the template, enemy units treat open ground as difficult terrain and difficult terrain as dangerous terrain.

High Magic

4. Corporeal Unmaking

Type

Assailment

Casting Value

8+

Range

Combat

A single enemy unit the caster is engaged in combat with suffers D3 Strength 5 hits, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal).

High Magic

5. Fury of Khaine

Type

Enchantment

Casting Value

9+

Range

12"

Until the end of this turn, the target friendly unit gains the Extra Attacks (+1) special rule. This spell may target a friendly unit engaged in combat.

High Magic

6. Shield of Saphery

Type

Enchantment

Casting Value

9+

Range

18"

Until the end of this turn, the target friendly unit gains a 5+ Ward save against any wounds suffered. If this spell is cast, the effects of any other Enchantment previously cast on the target unit immediately expire.

High Magic