BackSource: Warhammer: The Old World Online Rules Index

Printable Cards: Lore of Primal Magic
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Primordial Gloom (Signature)

Type

Magical Vortex

Casting Value

9+

Range

12"

Remains in Play. Place a small (3") blast template so that its central hole is within 12" of the caster. Whilst in play, the template does not move and is treated as dangerous terrain. Whilst within 6" of the template, enemy units suffer a -1 modifier to their Leadership characteristic (to a minimum of 2) and treat open ground as difficult terrain.

Lore of Primal Magic

1. Call of the Wild

Type

Conveyance

Casting Value

8+

Range

12"

This spell can only target friendly models whose troop type is infantry or cavalry. Until the end of this turn, the target friendly unit gains the Reserve Move special rule.

Lore of Primal Magic

2. In the Gloaming Wildwood

Type

Hex

Casting Value

10+

Range

15"

Remains in Play. Whilst this spell is in play, the target enemy unit Fears all models in the caster's army (not including allies or mercenaries). Models in the caster's army that already have the Fear special rule cause Terror in the target unit instead. If this spell is cast, the effects of any other Hex previously cast on the target unit immediately expire.

Lore of Primal Magic

3. Flock of Doom

Type

Assailment

Casting Value

8+

Range

Combat

Place a small (3") blast template so that its central hole is directly over the centre of a unit the caster is engaged in combat with. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template's final position risks being hit and suffering a single Strength 3 hit with an AP of -. These hits have the Multiple Wounds (2) special rule.

Lore of Primal Magic

4. Fury of the Beast

Type

Enchantment

Casting Value

9+

Range

Self

Until the end of this turn, the caster and any unit they have joined gains the Fight in Extra Rank special rule.

Lore of Primal Magic

5. Strangleroot

Type

Magic Missile

Casting Value

9+

Range

4D6"

Draw a straight line, 4D6" in length, from the caster's base edge. Any enemy model whose base falls under this line suffers D3 Strength 3 hits, each with an AP of -2.

Lore of Primal Magic

6. 'Neath The Shaden Wodespan

Type

Magical Vortex

Casting Value

10+

Range

15"

Remains in Play. Place a large (5") blast template so that its central hole is within 15" of the caster. Whilst in play, the template does not move and is treated as dangerous terrain over which no line of sight can be drawn. Whilst within 6" of the template, enemy units suffer a -2 modifier to their Ballistic Skill characteristic (to a minimum of 1). Any enemy unit that ends its movement within 3" of the template must immediately make a Panic test. If this test is failed, the unit will flee directly away from the nearest enemy unit which is not itself fleeing.

Lore of Primal Magic