BackSource: Warhammer: The Old World Online Rules Index

Printable Cards: Lore of the Wilds
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Swirling Mists (Signature)

Type

Enchantment

Casting Value

8+

Range

Self

Until your next Start of Turn sub-phase, any enemy model that directs a shooting attack at the caster, or any unit they have joined, must re-roll any rolls To Hit of a natural 6.

Lore of the Wilds

1. Fury of Athel Loren

Type

Magic Missile

Casting Value

10+

Range

18"

The target enemy unit suffers D3+1 Strength 6 hits, each with an AP of -2 and the Multiple Wounds (2) special rule.

Lore of the Wilds

2. Ariel's Blessing

Type

Enchantment

Casting Value

9+

Range

10"

Until your next Start of Turn sub-phase, the target friendly unit gains the Regeneration (5+) special rule.

Lore of the Wilds

3. Spiteful Torrent

Type

Magical Vortex

Casting Value

10+

Range

15"

Remains in Play. Place a small (3") blast template so that its central hole is within 15" of the caster. Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a random direction during every Start of Turn sub-phase. Any enemy unit the moving template touches or moves over suffers 3D6 Strength 2 hits, each with an AP of -1.

Lore of the Wilds

4. Durthu's Wrath

Type

Assailment

Casting Value

10+

Range

Combat

Each model in the fighting rank of a unit that the caster is engaged with must immediately make an Initiative test. Each model that fails this test suffers D3 Strength 4 hits, with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Lore of the Wilds

5. Hidden Pathways

Type

Conveyance

Casting Value

8+

Range

12"

Until your next Start of Turn sub-phase, the target friendly unit gains the Reserve Move special rule and may perform a Quick Turn, even if it would not normally be able to do so.

Lore of the Wilds

6. Sapping Blight

Type

Hex

Casting Value

9+

Range

12"

Until your next Start of Turn sub-phase, the target enemy unit suffers a -D3 modifier to its Strength characteristic (to a minimum of 1). This spell may target an enemy unit engaged in combat. If this spell is cast, the effects of any other Hex previously cast on the target unit immediately expire.

Lore of the Wilds