Source: Warhammer: The Old World Online Rules Index

Printable Cards: Lore of Troll Magic
URL Copied!

Big Smartz (Signature)

Type

Enchantment

Casting Value

8+

Range

Self

Remains in Play. Whilst this spell is in play, friendly units within the Command range of this model may re-roll any failed Stupidity tests. Additionally, if a friendly unit within the Command range of this model when this spell is cast failed its Stupidity test during the Start of Turn sub-phase of the same turn, it may immediately make this test again.

Lore of Troll Magic

1. Acidic Bile

Type

Magic Missile

Casting Value

8+

Range

18"

Place a small (3") blast template so that its central hole is directly over the centre of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template's final position risks being hit and suffering a Strength 3 hit with an AP of -2.

Lore of Troll Magic

2. Troll Brainz

Type

Hex

Casting Value

9+

Range

15"

Remains in Play. Whilst this spell is in play, the target enemy unit becomes subject to the Stupidity special rule and reduces their Leadership characteristic by 1.

Lore of Troll Magic

3. Ravenous Recourse

Type

Conveyance

Casting Value

8+

Range

Self

Until the end of this turn, all friendly units that have the Stupidity special rule and are within 12" of the caster gain a +2 modifier to their Movement characteristic.

Lore of Troll Magic

4. Foetid Whirlpool

Type

Magical Vortex

Casting Value

9+

Range

18"

Remains in Play. Place a small (3") blast template so that its central hole is within 18" of thecaster. Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a random direction during every Start of Turn sub-phase. Any enemy unit the moving template touches or moves over suffers D3+3 Strength 4 hits, each with an AP of -2.

Lore of Troll Magic

5. Torrent of Filth

Type

Assailment

Casting Value

8+

Range

Combat

Place a flame template so that the narrow end touches the caster's base edge and the broad end is over a unit they are engaged in combat with. Any model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 3 hit with an AP of -2.

Lore of Troll Magic

6. Rapid Regeneration

Type

Enchantment

Casting Value

9+

Range

12"

Until the end of your next Start of Turn sub-phase, the target friendly unit gains the Flammable and Regeneration (5+) special rules.

Lore of Troll Magic