Not unlike any other chariot, a character that is mounted upon a chariot will have a split profile. In game terms, this works as follows:
Unless noted otherwise, any special rules that apply to one element (chariot, character, crew or beasts) apply to the others as well.
This model uses the Movement characteristic of the beasts that draw the chariot or, if there are no beasts, of the chariot itself.
The character, crew and beasts each use their own Weapon Skill, Ballistic Skill, Strength, Initiative and Attacks characteristics, and their own weapons.
In combat, all enemy rolls To Hit are made against the character's Weapon Skill.
Impact Hits and/or Stomp Attacks use the chariot's Strength.
Enemy rolls To Wound are made against either the chariot's or the character's Toughness, whichever is the highest.
When this model makes an Armour Save roll, it may use either the chariot's or the character's armour value, whichever is better.
If the chariot is reduced to zero Wounds, the model as a whole is removed from play.
Improved Characteristics
When a character mounts a chariot, they join its crew, bolstering their strength, fighting ability and survivability. To represent this, the Wounds characteristic of the character is added to that of the chariot. For example, if a character with W3 is mounted upon a chariot with W4, the model would have seven Wounds.