Source: Warhammer: The Old World Online Rules Index

Da Akrit Axe
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Magic Weapon30 points

In battle, this weapon seems to writhe in the hands of its wielder, seeking out the enemy's most vulnerable spots.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Notes: The wielder of Da Akrit Axe may re-roll any failed rolls To Hit made whilst using it. However, this weapon's Strength modifier only applies during the first round of combat.