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Elixir of Power
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Enchanted Item15 points

Potions and tonics have long been used by the wealthy and powerful to enhance their abilities in and out of combat, but some are easier to imbibe than others.

Single use. During the Command sub-phase of their turn, the bearer of an Elixir of Power can consume it. Until their next Start of Turn sub-phase, the model has a +1 modifier to their Strength, Attacks and Initiative characteristics (to a maximum of 10). Once this effect ends, the bearer loses a single Wound. This Wound cannot be recovered by a Regeneration save.