This unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode!
Source: Warhammer: The Old World Online Rules Index
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Talisman35 points
If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.
Note that the Glowy Green Amulet cannot be used against a perfect invocation.