Source: Warhammer: The Old World Online Rules Index

Magic Weapons
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Magic weapons grant the wielder extra abilities, new special rules or an improved profile, the better to slay enemies. Unless otherwise stated, the following rules apply to all magic weapons:

  • A magic weapon cannot be used alongside an additional hand weapon, magical or mundane, to gain an extra attack.

  • A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead.

  • If a character has more than one magic combat weapon, you must choose which they will use when their combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase and, unless the weapon itself states otherwise, the weapon chosen for the first round of a combat must be used for the duration of the combat.

  • If a character has more than one magic missile weapon, you must choose which they will use when they are chosen to shoot during Step 1 of the Shooting phase.

Ogre Blade(Magic Weapon)65 points

A broad and heavy blade, the Ogre Blade is, much like its namesake, an unsubtle weapon.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Sword of Battle(Magic Weapon)60 points

A simple weapon, yet finely crafted, blessed by mighty mages and revered priests.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Duellist's Blades(Magic Weapon)55 points

Fine weapons, forged by the greatest of swordsmiths and imbued with potent runes of quickening.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Dragon Slaying Sword(Magic Weapon)50 points

A mighty blade, wielded by many great heroes in their endless quests to slay foul monsters.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Headsman's Axe(Magic Weapon)45 points

A wide bladed axe, steeped in the blood of its countless helpless victims.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Spelleater Axe(Magic Weapon)35 points

Forged of rune-encrusted brass, the Spelleater Axe is anathema to the Winds of Magic.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Giant Blade(Magic Weapon)30 points

A broad and heavy blade wrought with powerful enchantments that only increase the weight of its blows, the Giant Blade is an unsubtle weapon.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Sword of Swiftness(Magic Weapon)25 points

Crafted from magically attuned materials and ensorcelled to strike as if with a life of its own.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Berserker Blade(Magic Weapon)20 points

Quenched in the blood of untold fallen enemies, the Berserker Blade eternally hungers for battle.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Notes: The wielder of the Berserker Blade is Frenzied.

Sword of Might*(Magic Weapon)20 points

Bound around with powerful runes that increase its power and enhance the strength of its bearer.

Biting Blade(Magic Weapon)15 points

The serrated length of the Biting Blade cuts through armour of plate and mail with terrible ease.

RangeStrengthArmour PiercingSpecial Rules
CombatS-2-

Sword of Striking*(Magic Weapon)15 points

Engraved with runes of accuracy and swiftness, the Sword of Striking is an elegant weapon of great precision.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Notes: During the Combat phase, the wielder of the Sword of Striking has a +1 modifier to their rolls To Hit.

*Extremely Common

Burning Blade*(Magic Weapon)5 points

Once unsheathed, the cutting edge of the Burning Blade writhes endlessly with a living flame.

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