BackSource: Warhammer: The Old World Online Rules Index

Magic Weapons
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Magic weapons grant the wielder extra abilities, new special rules or an improved profile, the better to slay enemies. Unless otherwise stated, the following rules apply to all magic weapons:

  • A magic weapon cannot be used alongside an additional hand weapon, magical or mundane, to gain an extra attack.

  • A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead.

  • If a character has more than one magic combat weapon, you must choose which they will use when their combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase and, unless the weapon itself states otherwise, the weapon chosen for the first round of a combat must be used for the duration of the combat.

  • If a character has more than one magic missile weapon, you must choose which they will use when they are chosen to shoot during Step 1 of the Shooting phase.

Ogre Blade(Magic Weapon)75 points

A broad and heavy blade, the Ogre Blade is, much like its namesake, an unsubtle weapon.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Cackling Blade(Magic Weapon)65 points

Those who carry the Cackling Blade relinquish all self control until the battle has long ended - often to their peril.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the wielder of the Cackling Blade immediately loses a single Wound.

Sword of Battle(Magic Weapon)60 points

A simple weapon, yet finely crafted, blessed by mighty mages and revered priests.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Duellist's Blades(Magic Weapon)55 points

Fine weapons, forged by the greatest of swordsmiths and imbued with potent runes of quickening.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Dragon Slaying Sword(Magic Weapon)50 points

A mighty blade, wielded by many great heroes in their endless quests to slay foul monsters.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Meteor Hammer(Magic Weapon)50 points

No matter who wields this mighty hammer, their blows will land with the force of a meteor plummeting from the heavens.

RangeStrengthArmour PiercingSpecial Rules
CombatS-3-

Notes: When making a roll To Wound with this weapon, a roll of a 3+ is always a success, regardless of the target's Toughness.

Sword of Reaving(Magic Weapon)50 points

Though the blade pulses with fell runes when it sheds blood, the power it grants makes such foreboding omens easy to overlook.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: If, after making their attacks, the wielder of this weapon has failed to cause any wounds, they suffer D3 Strength 4 hits with an AP of -1.

Flail of Wrecks(Magic Weapon)45 points

Fell weapons occasionally wash ashore from wrecked ships in the Sea of Claws, but their corrupt origins remain a mystery to whoever finds them.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: The Strength modifier and Armour Bane (1) special rule apply only against enemy models the wielder charged this turn. Should the wielder make any rolls To Wound of a natural 1 during the Combat phase, their Initiative is reduced by 1 (to a minimum of 1) for the remainder of the game.

Headsman's Axe(Magic Weapon)45 points

A wide bladed axe, steeped in the blood of its countless helpless victims.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Grim Verdict(Magic Weapon)40 points

Those who carry this great hammer believe they are filled with righteous fervour, but in truth, their wrath comes from a much fouler source.

RangeStrengthArmour PiercingSpecial Rules
CombatS+3-1-

Notes: Should the wielder lose a round of combat, they suffer a single wound with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Spelleater Axe(Magic Weapon)35 points

Forged of rune-encrusted brass, the Spelleater Axe is anathema to the Winds of Magic.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Giant Blade(Magic Weapon)30 points

A broad and heavy blade wrought with powerful enchantments that only increase the weight of its blows, the Giant Blade is an unsubtle weapon.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Hell-forged Axe(Magic Weapon)30 points

In the midst of battle, smoke billows and flames burst from the glowing blade of this fell weapon.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Sword of Sorrow(Magic Weapon)30 points

Though it possesses no special properties when wielded in combat, it is said that a gesture with the Sword of Sorrow can pierce an enemy's heart from afar.

RangeStrengthArmour PiercingSpecial Rules
30"5-1-

Notes: The Sword of Sorrow is a missile weapon; it cannot be used in combat. No Ward or Regeneration saves are permitted against wounds caused by the Sword of Sorrow.

Sword of Swiftness(Magic Weapon)25 points

Crafted from magically attuned materials and ensorcelled to strike as if with a life of its own.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Berserker Blade(Magic Weapon)20 points

Quenched in the blood of untold fallen enemies, the Berserker Blade eternally hungers for battle.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Notes: The wielder of the Berserker Blade is Impetuous.

Hunter's Scorn(Magic Weapon)20 points

The wielder of this accursed bow delights in inflicting wounds that slow their quarry.

RangeStrengthArmour PiercingSpecial Rules
30"5-1-

Notes: Should an enemy model with a Wounds characteristic of 2 or more suffer one or more unsaved wounds from this weapon, they and their unit suffer a - 1 modifier to their Initiative characteristic (to a minimum of 1) for the remainder of the game. However, if the wielder of Hunter's Scorn fails to wound their target, this effect is lost.

Sword of Might*(Magic Weapon)20 points

Bound around with powerful runes that increase its power and enhance the strength of its bearer.

Biting Blade(Magic Weapon)15 points

The serrated length of the Biting Blade cuts through armour of plate and mail with terrible ease.

RangeStrengthArmour PiercingSpecial Rules
CombatS-2-

Sword of Striking*(Magic Weapon)15 points

Engraved with runes of accuracy and swiftness, the Sword of Striking is an elegant weapon of great precision.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Notes: During the Combat phase, the wielder of the Sword of Striking has a +1 modifier to their rolls To Hit.

*Extremely Common

Burning Blade*(Magic Weapon)5 points

Once unsheathed, the cutting edge of the Burning Blade writhes endlessly with a living flame.

Dragonblade(Magic Weapon)
RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: Dragonblade is inscribed with a Rune of Fury and a Grudge Rune, as described in Forces of Fantasy.

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