BackSource: Warhammer: The Old World Online Rules Index

Talismans
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Talismans are tokens of magical protection, worn by warriors to protect them from harm both physical and magical.

Dawnstone(Talisman)35 points

The magic trapped within this semi-precious stone binds together shattered armour plates.

The bearer of the Dawnstone may re-roll any Armour Save roll of a natural 1.

Icon of Fortitude(Talisman)35 points

Carefully woven with protective enchantments, this exquisite brooch is said to shield its bearer from the deadliest blows.

Models whose troop type is infantry or cavalry only. The bearer is immune to the Multiple Wounds (X) special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.

Ironhide Talisman(Talisman)30 points

It is said that the one who bears this powerful heirloom can endure even the most telling blows.

Models whose troop type is infantry only. Any enemy model that makes a successful roll To Hit against the bearer of the Ironhide Talisman during the Shooting phase or Combat phase must re-roll any rolls To Wound of a natural 6.

Note that this magic item does not work against attacks that hit automatically.

Talisman of Protection(Talisman)30 points

A powerful magical aura surrounds this humble talisman, protecting its wearer from harm.

The Talisman of Protection gives its bearer a 5+ Ward save against any wounds suffered.

Paymaster's Coin*(Talisman)25 points

This heavy golden coin may not be enchanted, but its weight in its owner's pocket certainly inspires heroism.

Obsidian Lodestone*(Talisman)20 points

An air of chill hangs about obsidian, stilling the Winds of Magic in its presence.

A model may purchase up to three Obsidian Lodestones. A model that bears a single Obsidian Lodestone has Magic Resistance (-1), a model that bears two has Magic Resistance (-2), and a model that bears three has Magic Resistance (-3).

*Extremely Common

Luckstone*(Talisman)15 points

Can luck be trapped within a dull stone pendant? Possibly.

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