Talismans are tokens of magical protection, worn by warriors to protect them from harm both physical and magical.
The magic trapped within this semi-precious stone binds together shattered armour plates.
The bearer of the Dawnstone may re-roll any Armour Save roll of a natural 1.
Carefully woven with protective enchantments, this exquisite brooch is said to shield its bearer from the deadliest blows.
Models whose troop type is infantry or cavalry only. The bearer is immune to the Multiple Wounds (X) special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.
It is said that the one who bears this powerful heirloom can endure even the most telling blows.
Models whose troop type is infantry only. Any enemy model that makes a successful roll To Hit against the bearer of the Ironhide Talisman during the Shooting phase or Combat phase must re-roll any rolls To Wound of a natural 6.
Note that this magic item does not work against attacks that hit automatically.
A powerful magical aura surrounds this humble talisman, protecting its wearer from harm.
The Talisman of Protection gives its bearer a 5+ Ward save against any wounds suffered.
This pendant allows the bearer to shield their allies from a magical onslaught, but they do so at their own peril.
Once per turn, when a friendly unit within the bearer's Command range is targeted by a Magic Missile or Hex, the bearer may make a Leadership test. If the test is passed, the bearer may choose to redirect the spell onto themselves rather than the original target, even if they are out of range or would not normally be an eligible target. The spell is then resolved with the bearer of the Amulet as its target.
This heavy golden coin may not be enchanted, but its weight in its owner's pocket certainly inspires heroism.
Single use. The bearer of a Paymaster's Coin can re-roll any failed rolls To Hit made during the Combat phase.
An air of chill hangs about obsidian, stilling the Winds of Magic in its presence.
A model may purchase up to three Obsidian Lodestones. A model that bears a single Obsidian Lodestone has Magic Resistance (-1), a model that bears two has Magic Resistance (-2), and a model that bears three has Magic Resistance (-3).
By using the power within this trinket, the bearer can steal the lifeforce of others to replenish their own.
Single use. During the Command sub-phase of their turn, the bearer of the Periapt of Soul Exchange may channel its power. If they do, D3 friendly models within the bearer's Command range are removed from play as casualties and the bearer recovers that many lost Wounds.
Can luck be trapped within a dull stone pendant? Possibly.
Single use. The bearer of a Luckstone can re-roll a single failed Armour Save roll.