Talismans are tokens of magical protection, worn by warriors to protect them from harm both physical and magical.
The magic trapped within this semi-precious stone binds together shattered armour plates.
The bearer of the Dawnstone may re-roll any Armour Save roll of a natural 1.
Carefully woven with protective enchantments, this exquisite brooch is said to shield its bearer from the deadliest blows.
Models whose troop type is infantry or cavalry only. The bearer is immune to the Multiple Wounds (X) special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.
It is said that the one who bears this powerful heirloom can endure even the most telling blows.
Models whose troop type is infantry only. Any enemy model that makes a successful roll To Hit against the bearer of the Ironhide Talisman during the Shooting phase or Combat phase must re-roll any rolls To Wound of a natural 6.
Note that this magic item does not work against attacks that hit automatically.
A powerful magical aura surrounds this humble talisman, protecting its wearer from harm.
The Talisman of Protection gives its bearer a 5+ Ward save against any wounds suffered.
This heavy golden coin may not be enchanted, but its weight in its owner's pocket certainly inspires heroism.
Single use. The bearer of a Paymaster's Coin can re-roll any failed rolls To Hit made during the Combat phase.
An air of chill hangs about obsidian, stilling the Winds of Magic in its presence.
A model may purchase up to three Obsidian Lodestones. A model that bears a single Obsidian Lodestone has Magic Resistance (-1), a model that bears two has Magic Resistance (-2), and a model that bears three has Magic Resistance (-3).
Can luck be trapped within a dull stone pendant? Possibly.
Single use. The bearer of a Luckstone can re-roll a single failed Armour Save roll.