Source: Warhammer: The Old World Online Rules Index

Vampiric Powers
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Though they share the curse of undeath, Vampires are unique creatures with myriad abilities and traits. Some dedicate their existence to mastering warfare, whilst others delve into arcane lore, create nations of Undead through political manipulation, or willingly succumb to their bestial nature.

To represent their varying attributes, some models may be given Vampiric Powers. A Vampiric Power does not affect a model’s mount (should it have one). Each Vampiric Power may only be chosen once per army.

Curse of the Revenant(Ability)50 points

Through magic, bloodletting or sheer force of will, the strength of this Vampire to survive the centuries is beyond compare.

This Vampire has a +1 modifier to its Wounds characteristic.

Beguile(Ability)40 points

The Vampire has an entrancing gaze that mesmerises their foes, rendering them all but incapable of causing the Vampire harm.

Enemy units must make a Leadership test before making any rolls To Hit against this Vampire during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.

Flying Horror(Ability)35 points

The Vampire is able to take to the skies with great, membranous wings, or perhaps can even metamorphose into a monstrous bat.

Models whose troop type is infantry only. This Vampire gains the Fly (10) rule, but cannot join a unit.

Dark Acolyte(Ability)30 points

Some Vampires have an affinity for necromantic magic beyond that of their peers, which only increases with age and practice.

This Vampire gains the Invocation of Nehek special rule. For the purposes of using this special rule, this model counts as a Level 1 Wizard.

Master of the Black Arts(Ability)30 points

The Winds of Magic bend easily to the will of this Vampire, so matchless is their magical prowess.

This Vampiric Power may only be taken by a Vampire Count that is a Level 2 Wizard, or by a Vampire Thrall that is a Level 1 Wizard. This Vampire increases their Level of Wizardry by 1.

Supernatural Horror(Ability)20 points

This Vampire is hideous to look upon, having long since forsaken the trappings of nobility and beauty and embraced the beast within.

This Vampire gains the Terror special rule.

Lord of the Night(Ability)15 points

The Vampire howls into the cold night, their cry answered by the baying of countless dark creatures.

During the Command sub-phase of their turn, this Vampire may attempt to resurrect fallen creatures of the night by making a Leadership test (using their own Leadership). If this test is passed, a single friendly unit of Fell Bats, Bat Swarms or Dire Wolves that is within 12" of this model recovers D6 lost Wounds.

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