Source: Warhammer: The Old World Online Rules Index

Miscast
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If a natural double 1 is rolled when making a Casting roll, regardless of the casting result, it has been 'miscast' and, unless stated otherwise, is not cast. Roll immediately on the Miscast table below to see what fate befalls your unfortunate Wizard:

2D6

Result

2-4

Dimensional Cascade: The summoned magic breaks free, creating an ethereal tornado. Centre a 5" blast template over the Wizard. Every model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 10 hit with an AP of -4.

5-6

Calamitous Detonation: Roiling magic explodes from the Wizard in a flash of light. Centre a 3" blast template over the Wizard. Every model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 6 hit with an AP of -2.

7

Careless Conjuration: The Wizard mispronounces a syllable, causing the spell to backfire, knocking them to the ground. The Wizard suffers a single Strength 4 hit with an AP of -1.

8-9

Barely Controlled Power: The Wizard manages to control the magic, but at the expense of great power. The spell is cast (at its casting value, for the purpose of dispel attempts). However, you cannot attempt to cast any more spells for the remainder of the current turn.

10-12

Power Drain: With a deafening boom, the summoned magic is unleashed and an unnatural calm descends. The spell is cast with a perfect invocation. However, you cannot attempt to cast any more spells for the remainder of the current turn.

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