By devoting their efforts to the learning of secrets, and through the careful study of forbidden tomes of forgotten lore, some Wizards learn to wield the Winds of Magic in ever more surprising ways. In battle, such masters of the arcane arts are able to enter into duels with their rivals, luring them into traps of the mind that sap their strength and confound their spellcasting.
BackSource: Warhammer: The Old World Online Rules Index
Sorcerous RusesURL Copied!
Purchasing Sorcerous Ruses
0-1 per Wizard (+25 points)
Sorcerous Ruses are special abilities available to any Wizard. To represent them, any Wizard in your army may purchase a single roll on the Sorcerous Ruses table (see below) for 25 points.
Generating Sorcerous Ruses
Ruses are generated immediately before spells are generated. Simply choose a Wizard within your army that has purchased a Sorcerous Ruse and roll on the table below, repeating the process for each Wizard in your army that has purchased a Ruse.
If both players have Wizards that have purchased Ruses, they should take turns rolling on the table, ensuring each roll is made in clear view of the other player. Once a Ruse has been
generated, make a note of it, and which Wizard it belongs to.
Sorcerous Ruses Table
Using Sorcerous Ruses
A Wizard can use their Ruse at any point during the game, as detailed in the Ruse's description. Once a Ruse has been used, whether successfully or not, it cannot be used again.