If the Break Point game end condition is being used, players will battle until one or both players reach their army's break point.
An army's break point is equal to a quarter (25%) of the total Unit Strength of the army at the beginning of the game. To calculate the break point of your army, add together the Unit Strength of every unit (including characters) in your muster list and divide that total by four, rounding fractions down.
If, at the beginning of any Start of Turn sub-phase, the remaining Unit Strength of either army has fallen below its break point, that army is considered to have been 'Broken' At this point, the game ends as models begin to flee, crumble to dust, dematerialise and so forth.
If, at the beginning of any Start of Turn sub-phase, both armies have fallen beneath their break point, the game will end and Victory Points will be totalled as normal. However, as both armies have suffered such terrible losses, a Marginal Victory is the best result either player can achieve, and a Marginal Loss is the worst result a player can achieve.
Time Limit: Matched play events must often adhere to strict timings, whilst a game of Warhammer: the Old World can last several hours. To manage this, event organisers may set a time limit for each round. Once this is reached, the active player finishes the current phase of their turn and the game ends.