To determine how many hits cause wounds, you must make a roll To Wound for each hit. To make a roll To Wound, pick up each dice that caused a hit and roll it again. Then, consult the To Wound chart, cross-referencing the weapon's Strength characteristic, given in its profile, with the target's Toughness. Any dice that equal or beat the target number shown (after applying any modifiers) have caused a wound.
Rolls of a Natural 1
No matter how strong the attacker, some blows just fail to wound. When making a roll To Wound, a roll of a natural 1 is always a fail, regardless of modifiers.
Note that, as with shooting, if you rolled different batches of dice when rolling To Hit, you must continue to roll dice in those same batches when rolling To Wound.
A\T | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 4+ | 5+ | 6+ | 6+ | 6+ | 6+ | - | - | - | - |
2 | 3+ | 4+ | 5+ | 6+ | 6+ | 6+ | 6+ | - | - | - |
3 | 2+ | 3+ | 4+ | 5+ | 6+ | 6+ | 6+ | 6+ | - | - |
4 | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ | 6+ | 6+ | 6+ | - |
5 | 2+ | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ | 6+ | 6+ | 6+ |
6 | 2+ | 2+ | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ | 6+ | 6+ |
7 | 2+ | 2+ | 2+ | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ | 6+ |
8 | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ |
9 | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 3+ | 4+ | 5+ |
10 | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 3+ | 4+ |