Source: Warhammer: The Old World Online Rules Index

Lore of Beasts
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Bray-Shamans are born into magic, and wield it with an instinctive ease. A palpable miasma of fell sorcery surrounds them and when their wrath is roused, reality itself is distorted and maimed. Tree roots twist and writhe at their passing, the undergrowth boils with unholy life and repugnant parasites scurry at their feet.

A Wizard with the 'Lore of Beasts' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

The Shaman calls to the creeping things that nest in the decaying undergrowth, creating a vile wave of spiders, centipedes and slugbeetles that swarm over the foe.

Type

Magic Missile

Casting Value

8+

Range

15"

The target enemy unit suffers 5D6 Strength 1 hits, with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Delving into their enemies' minds, the Shaman magnifies the savage and animalistic parts of their psyche until they are no more than growling beasts.

Type

Magic Missile

Casting Value

8+

Range

15"

The target enemy unit must immediately make a Leadership test. If this test is failed, it loses a number of Wounds equal to the amount by which it failed the test.

Ghorok was a legendary Minotaur, ferocious as a storm. When possessed by his spirit-mantle, a Shaman becomes a terror on the battlefield, though to summon his rage is not without risk.

Type

Enchantment

Casting Value

8+

Range

Self

Until the end of this turn, the caster gains a +D6 modifier to their Strength and Attacks characteristics (to a maximum of 10). However, if a 6 is rolled, this modifier is lost and the caster instead loses a single Wound.