A Daemon’s sorcerous powers – indeed its entire being – are fixed at the moment of creation. Daemons cannot grow, develop or learn as mortals can. Those Daemons steeped in the mysteries of magic were created with that knowledge and, though it rarely grows or diminishes, such power is a primal expression of the Dark Gods’ will.
A Wizard with 'Lore of Daemons' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells that corresponds to their Daemonic Alignment listed below.
Plague Wind
Type | |
Casting Value | 7+ |
Range | 12" |
Daemons of Nurgle only. Remains in Play. Place a small (3") blast template so that its central hole is within 12" of the caster. Whilst in play, the template is treated as dangerous terrain. The template scatters D6" during every Start of Turn sub-phase. Any unit (friend or foe, but not including Daemons of Nurgle) that moves through the template, or that the template moves over suffers a -1 modifier to its Toughness characteristic for the remainder of the turn.
Cacophonic Hymn
Type | |
Casting Value | 10+ |
Range | 12" |
Daemons of Slaanesh only. Remains in Play. If this spell is cast, the effects of any enchantment spell previously cast on the target unit immediately expire. In addition, whilst this spell is in play, the target unit becomes subject to the Stupidity special rule.
Pink Fire
Type | |
Casting Value | 8+ |
Range | 18" |
Daemons of Tzeentch only. The target enemy unit suffers D3+3 Strength 3 hits, each with an AP of - and with the Flaming Attacks special rule.
Gift of Mutation
Type | |
Casting Value | 7+/10+ |
Range | 12" |
Daemons of Tzeentch only. If this spell is cast with a casting result of 8 or more, the target enemy unit suffers a -D3 modifier to one of the following characteristics (to a minimum of 1, chosen by the casting player). If this spell is cast with a casting result of 12 or more, the target enemy unit suffers a -D3 modifier to two of the following characteristics (to a minimum of 1, chosen by the casting player). This spell lasts until your next Start of Turn sub-phase:
Weapon Skill
Strength
Toughness