Source: Warhammer: The Old World Online Rules Index

Lore of the Great Maw
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Emissaries of the Great Maw suck marrow from cracked bones or stuff huge chunks of raw meat into their mouths to aid their magical abilities. As they do, those around them feel replenished, the gnawing hunger that eternally chews at their guts subsiding.

A Wizard with the 'Lore of the Great Maw' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Consuming a chunk of granite, the Butcher bestows the rock's resilience upon their brethren.

Type

Enchantment

Casting Value

7+/10+

Range

12"

If this spell is cast with a casting result of 7 or more, the target friendly unit gains a +1 modifier to its Toughness characteristic (to a maximum of 10). If this spell is cast with a casting result of 10 or more, the target friendly unit gains a +2 modifier to its Toughness characteristic (to a maximum of 10). This spell lasts until the end of this turn.

Downing the repulsive innards of a Troll, the Butcher grants the beast's healing ability onto their companions.

Type

Enchantment

Casting Value

8+/11+

Range

15"

If this spell is cast with a casting result of 8 or more, the target friendly unit gains the Regeneration (6+) special rule. If this spell is cast with a casting result of 11 or more, the target friendly unit gains the Regeneration (5+) special rule. This spell lasts until your next Start of Turn sub-phase.