Source: Warhammer: The Old World Online Rules Index

Lore of the Lady
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The magical powers of the Handmaidens of the Lady all resemble religious observance as much as they do sorcery. With hands clasped in devotion and rapturous joy upon her brow, a Damsel or Prophetess beseeches her goddess to protect and empower her dutiful followers.

A Wizard with the 'Lore of the Lady' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

As the Damsel prays solemnly to the Lady of the Lake, silvery light emanates from her most ardent followers, knitting their wounds and gilding their armour.

Type

Enchantment

Casting Value

7+/10+

Range

12"

Remains in Play. If this spell is cast with a casting result of 7 or more, the target friendly unit gains the Regeneration (6+) special rule. If this spell is cast with a casting result of 10 or more, the target friendly unit gains the Regeneration (5+) special rule. This spell may target a friendly unit engaged in combat.

Beams of cleansing white light flow from the Damsel's eyes, searing all traces of evil from her sight.

Type

Magic Missile

Casting Value

10+

Range

5D6"

Draw a straight line, 5D6" in length, from the caster's base edge. Any enemy model whose base falls under this line suffers a single Strength 4 hit with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Enraged to see the lands of fair Bretonnia invaded by enemies, the Damsel invokes the wrath of the Lady of the Lake, strengthening the sword arms of her companions.

Type

Enchantment

Casting Value

9+

Range

Self

Remains in Play. Whilst this spell is in play, the caster, their mount and any unit they have joined gain a +1 modifier to their Strength characteristic (to a maximum of 10), and improve the Armour Piercing characteristic of their weapons by 1.