Source: Warhammer: The Old World Online Rules Index

Flee (Charge Reaction)
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Any unit that is not already engaged in combat may Flee as a charge reaction. Units already fleeing must Flee when charged.

When a unit chooses to Flee from a charge, it flees directly away from the charging unit:

  • Pivot the unit about its centre so that it is facing directly away from the centre of the charging enemy unit.

  • After pivoting, the unit makes an immediate flee move.

Should a fleeing unit not run far enough, it may be run down and destroyed by the charging unit.

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