Source: Warhammer: The Old World Online Rules Index

Panic Tests
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Panic tests have been covered briefly in previous sections, particularly in the Shooting section. In the following sections, Panic tests and their causes are covered in greater detail. A Panic test is a test made to determine if a unit can hold its nerve and follow orders under tremendous pressure. If two or more units from the same army have to make Panic tests at the same time, the controlling player chooses the order in which the tests are made. To make a Panic test, test against the unit's Leadership characteristic:

  • If this test is failed, the unit has succumbed to panic and must either Fall Back in Good Order or flee (see opposite).

  • If this test is passed, the unit remains resolute in the face of enemy fire and does not panic.

What happens to a unit that fails a Panic test will depend upon how many casualties that unit has suffered. A unit that has suffered only a few casualties will retreat, but will quickly rally, whereas a unit that has suffered a significant amount of casualties will turn tail and flee.

Fall Back in Good Order

If more than half (50%) of the models the unit contained at the start of the battle still remain, it will Fall Back in Good Order.

Flee

If only half (50%), or fewer than half, of the models the unit contained at the start of the battle still remain, it will immediately turn tail and flee.

Next - No Need for Hysterics (Psychology)