Source: Warhammer: The Old World Online Rules Index
Skeleton Cavalry CohortURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Royal Host Horseman | - | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
Royal Host Horse Archer | - | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
Master of Horse | - | 2 | 2 | 3 | 3 | 1 | 3 | 2 | 5 |
Skeletal Steed | 8 | 2 | - | 3 | - | - | 2 | 1 | - |
When writing your muster list, a Skeleton Cavalry Cohort must contain at least five Royal Host Horsemen and five Royal Host Horse Archers. Royal Host Horsemen always occupy the front rank(s) of the unit, pushing past any Royal Host Horse Archers to get there if necessary (such as when the unit turns).
Royal Host Horseman: Hand weapons, cavalry spears, light armour and shields
Royal Host Horse Archer: Hand weapons, light armour and warbows
Skeletal Steed: Skeletal hooves (counts as hand weapons)
Any unit may:
Upgrade one model to a Master of Horse (champion) (+6 points per unit)
Upgrade one model to a standard bearer (+6 points per unit)
Upgrade one model to a musician (+6 points per unit)
Take a magic standard worth up to 50 points
Have the Counter Charge special rule (+1 point per model)
A Master of Horse may purchase magic items up to a total of 30 points