Source: Warhammer: The Old World Online Rules Index
Skeleton Infantry CohortURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Royal Host Warrior | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
Royal Host Archer | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
Master of Arms | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 2 | 5 |
When writing your muster list, a Skeleton Infantry Cohort must contain at least ten Royal Host Warriors and ten Royal Host Archers. Royal Host Warriors always occupy the front rank(s) of the unit, pushing past any Royal Host Archers to get there if necessary (such as when the unit turns).
Royal Host Warriors: Hand weapons, thrusting spears, light armour and shields
Royal Host Archers: Hand weapons, light armour and warbows
Any unit may:
Upgrade one model to a Master of Arms (champion) (+5 points per unit)
Upgrade one model to a standard bearer (+5 points per unit)
Upgrade one model to a musician (+5 points per unit)
Take a magic standard worth up to 50 points
Have the Nehekharan Phalanx special rule (+10 points per unit)
A Master of Arms may purchase magic items up to a total of 30 points