Source: Warhammer: The Old World Online Rules Index

Break Point
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Some battles are bitter affairs, fought between armies that offer no quarter and will expect no mercy. Where a pitched battle might end after several hours with both armies falling back, a battle fought until break point will rage on until one side is literally broken and destroyed, its scattered remnants cut down by pursuing enemies. Of the losing side, there is seldom little trace left come the morrow.

This scenario represents a battle fought to the grim death – a battle not unlike a pitched battle, but one that will rage until one side is forced to concede.

Set-up

Place terrain as described.

Deployment

Once the battlefield has been set up, the winner of a roll-off chooses which player will deploy the first unit. The winner of this roll-off must also choose their deployment zone (A or B), as shown on the map opposite. Players deploy their armies using the alternating units method.

break-point

First Turn

Once deployment is complete, the winner of a roll-off takes the first turn. The player that finished deploying their army first adds +1 to their roll.

Game Length

There is no turn limit for this scenario. Instead, the battle will last until one side reaches its 'break point' or until one side concedes.

Scenario Special Rules

Break Point: All armies have a breaking point. This is equal to a quarter (25%) of the total Unit Strength of the army at the start of the game. To calculate the break point of your army, simply add together the Unit Strength of every unit (including characters) in your muster list and divide the total by four, rounding fractions down.

With each model removed from play as a casualty and with each unit destroyed, an army approaches its break point. If, during any Start of Turn sub-phase, the remaining Unit Strength of either army has fallen below its break point, that army is considered to have 'broken'. At this point, the game ends as models begin to flee, crumble into dust, dematerialise, and so forth.

Note that units that have pursued a fleeing enemy off the battlefield and units held in reserve count as being on the battlefield for the purposes of determining whether or not an army has reached its break point.

Victory!

If the game ends with one army having broken, the unbroken army achieves a crushing victory. Should both armies fall below their break point at the same time, use Victory Points to determine which player is the winner.

Historical Recreation

The Doom of Odo Todmeyer III took place deep within the Forest of Shadows. To represent this, you should endeavour to include as many woods as possible when setting up the battlefield. The battle was fought between the remnants of the Grand Army of Osterlund (an Empire army) and a much larger force of Beastmen. The Grand Army of Osterlund was led by Odo Todmeyer III, who should be represented by an Empire General mounted on a warhorse.

The Beastmen far outnumbered the Grand Army of Osterlund. To reflect this, the Beastman player should have at least 25% more points to spend on their army than their opponent. However, much of this army emerged from the dark woods to entrap the Osterlunders. Therefore, at least half of all Beastman units with either the Ambushers or the Beastmen Ambush special rule should be held in reserve.

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