Source: Warhammer: The Old World Online Rules Index

Billowing Death
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RangeStrengthArmour PiercingSpecial Rules
N/A2N/A-

Notes: When making a roll To Wound for this weapon, a roll of a natural 6 is always a success, even if the target's Toughness is so high that the weapon would not normally be able to wound it. In addition, no armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).

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