In games of Warhammer: the Old World - Battle March, the presence of a strategic landmark upon the battlefield represents a significant feature within the local landscape. This might be a grand statue depicting noble heroes, an arcane monolith erected to channel magical energy, a lonely watchtower upon an isolated border, perhaps even the entrance to an abandoned mine or a long forgotten outhouse.
Whatever the case, control of such landmarks can prove vital to the success or failure of campaigning armies.
A strategic landmark is a terrain feature occupying a 100mm round base. All strategic landmarks are impassable terrain over which no line of sight can be drawn.
Placement of a Strategic Landmark
A strategic landmark must be placed in the centre of the battlefield, but cannot be placed within 3" of a terrain feature or straddling a low linear obstacle. If necessary, move the terrain by the smallest possible amount to allow the strategic landmark to be placed.
Unusual Properties
Strategic landmarks are often possessed of highly unusual properties. Once a strategic landmark has been placed on the battlefield, before armies are deployed, one of the players rolls on the table below. If, at the end of either player's turn, a unit was determined to be in control of the strategic landmark, that unit benefits from the landmark's unusual property until the end of the next turn:
Unusual Properties Table
D6 | Unusual Property |
1-2 | Magic in the Air: The Winds of Magic flow unusually around this particular strategic landmark. The controlling unit gains the Magic Resistance (-2) |
3-4 | Righteous Zeal: For unknown reasons, those that hold this strategic landmark feel compelled to drive away interlopers. The controlling unit gains the Frenzy special rule. |
5-6 | "We're Not Leaving": Having gained control of this strategic landmark, its defenders will stubbornly refuse to give it up. The controlling unit gains the Stubborn special rule. |