This section contains all the officially released errata from the Warhammer: The Old World FAQ & Errata – Version 1.1 PDF. Official Games Workshop PDFs available here: The Old World Downloads. Also see Frequently Asked Questions.
Source: Warhammer: The Old World Online Rules Index
Errata & AmendmentsURL Copied!
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- Rulebook
- Beastmen Brayherds
- Empire of Man
- High Elf Realms
- Kingdom of Bretonnia
- Orc & Goblin Tribes
- Arcane Journal: Orc & Goblin Tribes
- Warriors of Chaos
Rulebook
Page 101 – Combat Result BonusURL Copied!
Change the entry as follows:
'Whilst in Combat Order, a Close Order formation with a Unit Strength of 5 or more may claim a bonus of +1 combat result point (see page 151).'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 161 – Heavy CasualtiesURL Copied!
Change the first paragraph as follows:
'If, during any single phase other than the Combat phase, a unit loses more than a quarter (25%) of the models it contained at the start of that phase, it must make a Panic test.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 167 – Chariot RunnersURL Copied!
Change the first sentence of the rule to:
'Friendly models whose troop type is 'chariot' can draw a line of sight over or through models with this special rule and can move through friendly units if they are in Skirmish formation and if the majority of models have this special rule.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 168 – EvasiveURL Copied!
Change the first sentence of the rule to:
'Once per turn, when a unit in which the majority of the models have this special rule is declared the target during the enemy Shooting phase, that unit may choose to Fall Back in Good Order, fleeing directly away from the enemy unit shooting at it.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 169 – Fire & FleeURL Copied!
Change the first paragraph of the rule to:
'If the majority of the models in a unit armed with missile weapons have this special rule, the unit may declare that it will 'Fire & Flee' as a charge reaction:'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 176 – Random MovementURL Copied!
Change the third sentence of the first paragraph of the rule to:
'When a model with this special rule moves, roll the dice to determine its maximum movement.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 177 – Reserve MoveURL Copied!
Change the first sentence of the rule to:
'Unless it charged, marched or fled during the Movement phase, a unit in which the majority of the models have this special rule may make a Reserve move at the end of the Shooting phase, after all shooting has been resolved.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 178 – SwiftstrideURL Copied!
Change the rule to:
'A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 339 – Berserker BladeURL Copied!
Add the following note to the weapon profile:
'Notes: The wielder of the Berserker Blade is Frenzied.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 340 – Bedazzling HelmURL Copied!
Add the following to the start of the rule:
'Models whose troop type is 'infantry' or 'cavalry' only.'
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Page 344 (& Page 1 of The Quick Reference Sheet) – Dispelling A SpellURL Copied!
Replace the first bullet point as follows:
If the result exceeds the Casting roll, the spell is dispelled.
Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1
Beastmen Brayherds
Page 94 – Slaughterer's CallURL Copied!
Change the rule to:
'If this model becomes Frenzied as a result of the Blood Rage special rule, any unit it has joined will also become Frenzied.'
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Page 111 – Chaos MutationsURL Copied!
Change the second paragraph of 'Chaos Mutations' as follows:
'To represent these strange attributes, some models may be given Chaos Mutations. A Mutation does not affect a model's mount (should it have one). Each Mutation may only be chosen once per army.'
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Empire of Man
Page 69 – Steam CannonURL Copied!
Add the following to the steam cannon 'Notes':
'This weapon does not have a 360° line of sight, it can only shoot into the Steam Tank's front arc.'
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
Page 76 – Laurels of VictoryURL Copied!
Change the second paragraph of 'Laurels of Victory' as follows:
'When determining your combat result, each unsaved wound caused by an attack made by the bearer of the Laurels of Victory (but not their mount) is worth 2 combat result points, rather than the usual 1.'
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
Page 76 – Wizard's StaffURL Copied!
Add the following to the Wizard's Staff:
0-1 per Wizard.
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
High Elf Realms
Page 179 – Elven HonoursURL Copied!
Change the second paragraph of 'Elven Honours' as follows:
'To represent this, some characters may be given an Elven Honour. Each Honour gives the character certain benefits in the form of unique equipment and additional special rules. An Honour does not affect a model's mount (should it have one):'
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
Kingdom of Bretonnia
Page 102 – Knightly VirtuesURL Copied!
Change the second paragraph of 'Knightly Virtues' as follows:
'To represent this, some models may be given a Knightly Virtue. A Virtue does not affect a model's mount (should it have one). Each Virtue may only be chosen once per army.'
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
Page 110 – Combat Result BonusURL Copied!
Change the entry as follows:
'A unit in Lance formation with a Unit Strength of 5 or more may claim a bonus of +1 combat result point.'
Source: Official Forces of Fantasy FAQ & Errata - Version 1.0
Orc & Goblin Tribes
Page 20 – Gigantic SpiderURL Copied!
Add 'Move through Cover' to the Gigantic Spider's list of special rules.
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Arcane Journal: Orc & Goblin Tribes
Page 40 – Badlands Ogre BullsURL Copied!
Under 'Options', change the cost of upgrading one model to a Crusher (champion) to +7 points.
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Warriors of Chaos
Page 59 – Chaos SteedURL Copied!
Add 'Counter Charge' to the Chaos Steed's list of special rules.
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Page 76 – HellcannonURL Copied!
Change the Base Size entry as follows:
Base Size: 100 x 150 mm (Hellcannon), 25 x 25 mm (Chaos Dwarf Handlers)
Source: Official Ravening Hordes FAQ & Errata - Version 1.0
Page 77 – Gifts Of ChaosURL Copied!
Change the second paragraph of 'Gifts of Chaos' as follows:
'To represent these strange attributes, some characters may be given Gifts of Chaos. A Gift does not affect a character's mount (should they have one). Each Gift may only be chosen once per army.'
Source: Official Ravening Hordes FAQ & Errata - Version 1.0