Source: Warhammer: The Old World Online Rules Index

Errata & Amendments
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This section contains all the officially released errata from the Warhammer: The Old World FAQ & Errata – Version 1.2, Forces of Fantasy FAQ & Errata – Version 1.1, and Ravening Hordes FAQ & Errata – Version 1.1 PDFs. Official Games Workshop PDFs are available here: The Old World Downloads. Also see Frequently Asked Questions.

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Rulebook

Page 101 – Combat Result Bonus

Change the entry as follows:

'Whilst in Combat Order, a Close Order formation with a Unit Strength of 5 or more may claim a bonus of +1 combat result point (see page 151).'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 161 – Heavy Casualties

Change the first paragraph as follows:

'If, during any single phase other than the Combat phase, a unit loses more than a quarter (25%) of the models it contained at the start of that phase, it must make a Panic test.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 167 – Chariot Runners

Change the first sentence of the rule to:

'Friendly models whose troop type is 'chariot' can draw a line of sight over or through models with this special rule and can move through friendly units if they are in Skirmish formation and if the majority of models have this special rule.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 168 – Evasive

Change the first sentence of the rule to:

'Once per turn, when a unit in which the majority of the models have this special rule is declared the target during the enemy Shooting phase, that unit may choose to Fall Back in Good Order, fleeing directly away from the enemy unit shooting at it.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 169 – Fire & Flee

Change the first paragraph of the rule to:

'If the majority of the models in a unit armed with missile weapons have this special rule, the unit may declare that it will 'Fire & Flee' as a charge reaction:'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 170 – Fly(X)

Change the first paragraph of the rule to:

'Whenever a model with this special rule moves, it can choose either to move across the ground as normal, using its given Movement characteristic, or to move by flying through the air. When a model flies it uses a special 'Fly Movement' characteristic, shown in brackets after the name of this special rule (shown here as 'X'). Models that choose to move by flying:'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 173 – Monster Handlers

Change the third sentence of the second paragraph of the rule to:

'On a roll of 1-4 the monster loses a Wound, but on a roll of 5+ one of the handlers is removed instead.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 176 – Random Movement

Change the third sentence of the first paragraph of the rule to:

'When a model with this special rule moves, roll the dice to determine its maximum movement.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 177 – Reserve Move

Change the first sentence of the rule to:

'Unless it charged, marched or fled during the Movement phase, a unit in which the majority of the models have this special rule may make a Reserve move at the end of the Shooting phase of its turn, after all shooting has been resolved.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 178 – Swiftstride

Change the rule to:

'A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 339 – Berserker Blade

Add the following note to the weapon profile:

'Notes: The wielder of the Berserker Blade is Frenzied.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 340 – Bedazzling Helm

Add the following to the start of the rule:

'Models whose troop type is 'infantry' or 'cavalry' only.'

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Page 344 (& Page 1 of The Quick Reference Sheet) – Dispelling A Spell

Replace the first bullet point as follows:

  • If the result exceeds the Casting roll, the spell is dispelled.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.2

Beastmen Brayherds

Page 94 – Slaughterer's Call

Change the rule to:

'If this model becomes Frenzied as a result of the Blood Rage special rule, any unit it has joined will also become Frenzied.'

Admin Note: The Ravening Hordes FAQ & Errata – Version 1.1 PDF removed the errata regarding Slaughterer's Call that was present in version 1.0. This is being treated as an error until it is verified by Games Workshop.

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Page 111 – Chaos Mutations

Change the second paragraph of 'Chaos Mutations' as follows:

'To represent these strange attributes, some models may be given Chaos Mutations. A Mutation does not affect a model's mount (should it have one). Each Mutation may only be chosen once per army.'

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Arcane Journal: Dwarfen Mountain Holds

Page 37 – The Axe Of Dargo*

Change the Strength characteristic of the Axe of Dargo to 'S+2'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 40 – Dwarf Engineer Sappers

Add 'Hostile Terrain' to the Engineer Sapper's list of special rules.

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 46 – Goblin-Hewers

Change the Base Size to '50 x 75 mm'.

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Empire of Man

Page 69 – Steam Cannon

Add the following to the steam cannon 'Notes':

'This weapon does not have a 360° line of sight, it can only shoot into the Steam Tank's front arc.'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 70 – Imperial Griffon Special Rules

Delete 'Two Heads' from the end of the Imperial Griffon's list of special rules.

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 76 – Laurels of Victory

Change the second paragraph of 'Laurels of Victory' as follows:

'When determining your combat result, each unsaved wound caused by an attack made by the bearer of the Laurels of Victory (but not their mount) is worth 2 combat result points, rather than the usual 1.'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 76 – Wizard's Staff

Add the following to the Wizard's Staff:

  • 0-1 per Wizard.

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

High Elf Realms

Page 179 – Elven Honours

Change the second paragraph of 'Elven Honours' as follows:

'To represent this, some characters may be given an Elven Honour. Each Honour gives the character certain benefits in the form of unique equipment and additional special rules. An Honour does not affect a model's mount (should it have one):'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Kingdom of Bretonnia

Page 102 – Knightly Virtues

Change the second paragraph of 'Knightly Virtues' as follows:

'To represent this, some models may be given a Knightly Virtue. A Virtue does not affect a model's mount (should it have one). Each Virtue may only be chosen once per army.'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Page 110 – Combat Result Bonus

Change the entry as follows:

'A unit in Lance formation with a Unit Strength of 5 or more may claim a bonus of +1 combat result point.'

Source: Official Forces of Fantasy FAQ & Errata - Version 1.1

Orc & Goblin Tribes

Page 20 – Gigantic Spider

Add 'Move through Cover' to the Gigantic Spider's list of special rules.

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Page 25 – Night Goblins Options

Change the option to 'include 0-3 Fanatics' as follows:

  • Include 0-1 Fanatic per 10 Night Goblins, to a maximum of 3...............................................+25 points each

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Arcane Journal: Orc & Goblin Tribes

Page 40 – Badlands Ogre Bulls

Under 'Options', change the cost of upgrading one model to a Crusher (champion) to +7 points.

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Warriors of Chaos

Page 59 – Chaos Steed

Add 'Counter Charge' to the Chaos Steed's list of special rules.

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Page 76 – Hellcannon

Change the Base Size entry as follows:

  • Base Size: 100 x 150 mm (Hellcannon), 25 x 25 mm (Chaos Dwarf Handlers)

Source: Official Ravening Hordes FAQ & Errata - Version 1.1

Page 77 – Gifts of Chaos

Change the second paragraph of 'Gifts of Chaos' as follows:

'To represent these strange attributes, some characters may be given Gifts of Chaos. A Gift does not affect a character's mount (should they have one). Each Gift may only be chosen once per army.'

Source: Official Ravening Hordes FAQ & Errata - Version 1.1