Source: Warhammer: The Old World Online Rules Index

Magic - Frequently Asked Questions
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If a Wizard Miscasts and rolls 8 or higher on the Miscast table, is it only that Wizard that cannot attempt to cast any more spells for the remainder of that turn, or is it all Wizards in their army?

A roll of 8 or higher on the Miscast table affects all friendly Wizards.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

If a Wizard has a magic item or special rule that allows them to re-roll a failed Casting roll, can they re-roll a natural double 1 and avoid a Miscast?

No. A roll of a natural double 1 isn’t merely a failed Casting roll, it is a Miscast, as described on page 109.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

What happens to a Remains in Play spell that is already in effect if the Wizard that cast it attempts to cast it again?

It ends immediately.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

Can a model wearing armour or carrying a shield cast a Bound spell?

Yes.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

Can a Wizard with a physical attribute that ‘counts as’ a type of armour (such as a Treeman Ancient’s arboreal armour) make Casting or Dispel rolls?

Yes. Whilst such attributes are as protective as a suit of armour, such models do not wear armour.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

Does a Wizard that has joined a unit need to be in base contact with an enemy model to cast an Assailment spell, or do they only need to be within the fighting rank?

They only need to be within the fighting rank.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1

If a unit with the Fly (X) special rule moves over a magical vortex that counts as dangerous terrain, is it affected by it?

Yes. Magical vortexes are considered tall enough to affect even models that are flying high above the battlefield.

Source: Official Warhammer: The Old World FAQ & Errata - Version 1.1