Source: Warhammer: The Old World Online Rules Index

Hide of the Cold Ones
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Magic Armour20 points

The hide of a Cold One exudes a toxic slime that dulls the wearer's mind.

May be worn with other armour. The wearer of the Hide of the Cold Ones improves their armour value by 1 (to a maximum of 2+). However, its wearer is also subject to the Stupidity special rule.