BackSource: Warhammer: The Old World Online Rules Index

Stupidity
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Dull-witted creatures can often become hopelessly confused by the tumult of battle.

Unless it is fleeing or engaged in combat, a unit with this special rule must make a Stupidity test by testing against its Leadership during the Start of Turn sub-phase of each of its turns. If this test is failed, the unit succumbs to Stupidity until its next Start of Turn sub-phase. A unit that has succumbed to Stupidity:

  • Cannot move.

  • Cannot shoot or cast spells.

  • Cannot attempt a Wizardly dispel.

  • Must Hold if charged by an enemy.

A unit or mount that does not have this special rule becomes subject to it when joined or ridden by a character that does (Stupidity is contagious).

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