Dull-witted creatures can often become hopelessly confused by the tumult of battle.
BackSource: Warhammer: The Old World Online Rules Index
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Unless it is fleeing or engaged in combat, a unit with this special rule must make a Stupidity test by testing against its Leadership during the Start of Turn sub-phase of each of its turns. If this test is failed, the unit succumbs to Stupidity until its next Start of Turn sub-phase. A unit that has succumbed to Stupidity:
Cannot move.
Cannot shoot or cast spells.
Cannot attempt a Wizardly dispel.
Must Hold if charged by an enemy.
A unit or mount that does not have this special rule becomes subject to it when joined or ridden by a character that does (Stupidity is contagious).