The Knights of the White Wolf swing their infamous wolf hammers with primal savagery, shattering shields and skulls with each blow.
Source: Warhammer: The Old World Online Rules Index
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Ability+15 points per Character / +3 points per model
Models belonging to the Order of the White Wolf:
Must be equipped with either great weapons or halberds, which they may replace with wolf hammers for free (note that models able to purchase magic weapons may do so as normal).
Gain the Furious Charge special rule.
In addition, a Grand Master, Chapter Master or unit of Inner Circle Knights belonging to the Order of the White Wolf:
Has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.