Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.
Source: Warhammer: The Old World Online Rules Index
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Magic Standard40 points
When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.