Source: Warhammer: The Old World Online Rules Index

Ogre Kingdoms Magic Items
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These magic items are unique to Ogre Kingdoms armies. These can be purchased by models within an Ogre Kingdoms army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.

Magic Weapons

Thundermace(Magic Weapon)90 points

Chiselled from a foundation stone taken from the base of a skycastle and bound with meteoric iron, the weight of a collapsing castle explodes from the head of the Thundermace.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: Rather than attacking normally, the wielder of the Thundermace may choose to make a special 'Thunderstrike' attack. If they do, make a single roll To Hit. If this is successful, place a small (3") blast template so that its central hole is directly over the centre of the hit unit. Any enemy model whose base lies underneath the template risks being hit by this weapon.

Tenderiser(Magic Weapon)70 points

The destructive power bound into the twin heads of this massive two-ended club is enough to shatter a boulder with one strike.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-3-

Skullplucker(Magic Weapon)45 points

This heavy, spiked metal gauntlet was once worn by Big Agi Skullplucker, who enjoyed nothing more than twisting his enemies' heads off with this nasty-looking, bloodstained glove.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Bloodcleaver(Magic Weapon)30 points

This revolting, gore-encrusted weapon possesses a Vampiric energy, channelling the life force from its victims into its wielder.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Notes: Emissaries of the Great Maw only. If the wielder of the Bloodcleaver causes one or more unsaved wounds during the Combat phase, they recover a single lost Wound.

Magic Armour

Gut Maw(Magic Armour)45 points

The wearer of this polished gut-plate is reinvigorated by the life force of their defeated enemies.

The Gut Maw is a suit of heavy armour. In addition, for each unsaved wound the wearer causes during a Challenge, they recover a single lost Wound.

Mastodon Armour(Magic Armour)40 points

This massive suit of armour was forged by the Chaos Dwarfs in exchange for many captives.

Talismans

Spangleshard(Talisman)35 points

This dirt-encrusted and tarnished bauble barely resembles the fine Elven ornament it once was, but its protective powers still linger.

The Spangleshard gives its bearer a 4+ Ward save against any wounds suffered. However, if a natural 1 is rolled, the Spangleshard is destroyed and it cannot be used again.

Cathayan Jet Pendant*(Talisman)10 points

Finely crafted Cathayan jet pendants are believed to protect against all forms of hostile magic.

Magic Standards

Dragonhide Banner(Magic Standard)45 points

This tattered trophy of a vanquished dragon passes its former owner's legendary ferocity onto its bearers.

A unit carrying the Dragonhide Banner may re-roll any rolls To Hit of a natural 1. In addition, a unit carrying the Dragonhide Banner has the Flaming Attacks special rule.

Rune Maw(Magic Standard)40 points

Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.

When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Cannibal Totem(Magic Standard)30 points

The Cannibal Totem protects those who devour the strong in honour of the Great Maw.

A unit carrying the Cannibal Totem gains the Regeneration (5+) special rule, but rolls only a single D6 when making a Pursuit roll (rather than the usual 2D6).

Bull Standard(Magic Standard)20 points

The Bull Standard lends the strength of a charging Rhinox to the Ogres that march beneath it.

A unit carrying the Bull Standard may re-roll any failed rolls To Wound when resolving Impact Hits .

Enchanted Items

Jade Lion(Enchanted Item)25 points

Jade Lions are revered in Cathay for their bravery, and amulets carved into their likeness inspire great courage.

Daemon-Slayer Scars*(Enchanted Item)20 points

Daemonic beasts are hunted in the Warpstone Desert and bled into lead jars. This acidic ichor is used as warpaint, giving the wearer a truly terrifying appearance.

Fistful of Laurels*(Enchanted Item)15 points

Symbols of leadership snatched from the corpses of enemy commanders impress Ogres only briefly.

Arcane Items

Grut's Sickle(Arcane Item)40 points

Swinging the sickle of Grut the Bloodthirsty, a Butcher fuels their magic with the blood of their kin.

After making a Casting roll, the bearer of Grut's Sickle may use it to roll an additional D3 and add its result to their Casting roll. However, a single friendly model within 3" of the bearer immediately loses a single Wound.

Note that the result of this additional D3 cannot cause a miscast or a perfect invocation.

Halfling Cookbook(Arcane Item)30 points

The culinary secrets contained within the Halfling Cookbook are a source of great power.

The bearer of the Halfling Cookbook increases their Command range, Dispel range and the range of a single spell chosen by their controlling player (not including range self spells) by 3".

Hellheart(Arcane Item)20 points

Biting into the heart of a Chaos Spawn, the Ogre creates a vortex of magical anarchy.

Single use. During the Command sub-phase of their turn, the bearer of the Hellheart may consume it. When they do so, they immediately lose a single Wound. However, until your next Start of Turn sub-phase, if any enemy Wizard rolls any natural double when making a Casting roll, the spell is miscast.

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