The wandering mind of the Slann reflects upon the nature of many and varied magical disciplines.
Source: Warhammer: The Old World Online Rules Index
Wandering DeliberationsURL Copied!
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Ability40 points
Instead of generating spells normally, this character knows four signature spells, chosen from the following Lores of Magic: Battle Magic, Daemonology, Dark Magic, Elementalism, High Magic, Illusion and Necromancy. The character may discard one of these signature spells in favour of a spell from the Lore of Lustria.