Source: Warhammer: The Old World Online Rules Index

Lore of Lustria
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The Slann Mage-Priests are masters of magic able to wield tremendous power with almost contemptuous ease. With this power they are able to alter the environment around them and the fates of their loyal servants, summoning rains to wash away their foes, or calling upon the Winds of Magic to heal their champions.

A Wizard with the 'Lore of Lustria' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Waves of pure magic infuse the caster's ally, healing their wounds and giving them a palpable aura of power and dread.

Type

Enchantment

Casting Value

10+/12+

Range

24"

This spell can only target friendly characters whose troop type is infantry or cavalry, but may target characters engaged in combat. If this spell is cast with a casting result of 10 or more, the target friendly model immediately regains D3 lost Wounds. If this spell is cast with a casting result of 12 or more, the target friendly model immediately regains D3+1 lost Wounds.

In addition, the target friendly character gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

Without warning, an eight-winded storm breaks about the foe. Torrential rain drenches weapons and armour, loosening bowstrings and soaking black powder.

Type

Magical Vortex

Casting Value

8+

Range

15"

Remains in Play. Place a large (5") blast template so that its central hole is within 15" of the caster. Whilst in play, the template is treated as dangerous terrain over which no line of sight can be drawn. The template moves D6" in a random direction during every Start of Turn sub-phase. Any enemy unit the moving template touches or moves over becomes 'drenched' for the remainder of the game.

A drenched unit suffers a -1 To Hit modifier during the Shooting phase. A drenched model whose troop type is 'war machine' must roll a D6 before shooting. On a roll of 1, the model fails to shoot this turn.