During the Shooting phase, your army lets fly with the missile weapons at its disposal, be they humble bows, fantastical war machines or devastating spells. Most armies will contain a unit or two of archers, a war machine or a Wizard that knows various deadly spells, and will use these to thin the enemy ranks. Other armies will field masses and masses of missile units, intending to seize victory in the Shooting phase by obliterating the enemy at long range.
This section covers the shooting rules for common weapons and the majority of troop types, including Wizards able to cast Magic Missiles or Magical Vortex spells. War machines and other, more peculiar, devices of destruction are explained in greater detail in their own section. However, even the most colossal trebuchet is governed by many of the same rules as the humble bow and arrow, so it is worth reading through this section before unlimbering your organ gun.