Source: Warhammer: The Old World Online Rules Index

Roll to Wound (Shooting)
URL Copied!

To determine how many hits cause wounds, you must make a roll 'To Wound' for each hit. To make a roll To Wound, pick up each dice that caused a hit and roll it again. Then, consult the To Wound chart, cross-referencing the weapon's Strength characteristic, given in its profile, with the target's Toughness. Any dice that equal or beat the target number shown (after applying any modifiers) have caused a wound.

Profiles for the most common missile weapons can be found on in the Missile Weapons section. More unusual, army specific weapons can be found in the relevant army list.

Rolls of a Natural 1

No matter how powerful the weapon, some shots just fail to make a mark. When making a roll To Wound, a roll of a natural 1 is always a fail, regardless of modifiers.

Note that if you rolled different batches of dice when rolling To Hit, you must continue to roll dice in those same batches when rolling To Wound. Just like when rolling To Hit, you must make it clear to your opponent what each batch of dice represents (hits caused by models with different characteristics, or hits caused by weapons with different profiles), and the target numbers you need.

A\T12345678910
14+5+6+6+6+6+----
23+4+5+6+6+6+6+---
32+3+4+5+6+6+6+6+--
42+2+3+4+5+6+6+6+6+-
52+2+2+3+4+5+6+6+6+6+
62+2+2+2+3+4+5+6+6+6+
72+2+2+2+2+3+4+5+6+6+
82+2+2+2+2+2+3+4+5+6+
92+2+2+2+2+2+2+3+4+5+
102+2+2+2+2+2+2+2+3+4+

Previous - Roll to Wound & Make Armour Saves (Shooting)

Next - Too Tough to Wound