Source: Warhammer: The Old World Online Rules Index

Gifts of Tzeentch
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The following Daemonic Gifts can only be purchased by Daemons of Tzeentch:

Staff of Change(Ability)65 points

The mere presence of this staff causes all natural things to cry out in pain as it reshapes the world according to the Daemon's whim.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Notes: Any enemy model that suffers one or more unsaved wounds from the Staff of Change must immediately make a Toughness test. If this test is failed, the wounded model loses all of its remaining Wounds.

Will of Tzeentch(Ability)55 points

The Daemon perceives the intricate pathways of fate and can tug upon the strands of destiny should it so desire.

Once per round, this model may re-roll a single D6. This may be a D6 rolled on its own, as part of a batch of dice, or as part of a multiple dice roll.

Power Vortex(Ability)35 points

The Winds of Magic billow about the Daemon, but remain beyond the reach of its enemies.

Whilst within this Wizard's dispel range, enemy Wizards suffer a -1 modifier to their Casting rolls.

Iridescent Corona*(Ability)30 points

Glittering multi-coloured fire encases the Daemon's form, confounding the aim of the enemy.

Twin Heads(Ability)20 points

Possessed of two personalities and two intellects, this two-headed Daemon is a master of the Winds of Magic.

This model knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Note that this does not increase the Wizard's Level.

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