The kindreds are not only bound by physical traits, but also by their shared ideals and bonds of duty. Each of the noble kindreds specialises in unique fighting styles or their approach to warfare, all of which the leaders of the Wood Elves have come to trust in times of war. Some of the kindreds rely on their countless hours of disciplined training, where others strike without hesitation, their instincts honed by decades of hunting and combat.
BackSource: Warhammer: The Old World Online Rules Index
Noble KindredsURL Copied!
Wood Elf Nobles and Mages only. A character that does not belong to an Alter Kindred may belong to a Noble Kindred. A character that does may select one of the following Kindreds to belong to when writing your muster list:
Though the Glamour Weave Kindred is far smaller than the others, its members are all potent spellcasters who play an important role in ensuring balance is maintained within Athel Loren.
Wood Elf Mages only. A character belonging to the Glamour Weave Kindred has a 5+ Ward save and gains the Tree Spirit special rule.
Those who dwell within the Eternal Kindreds spend the cold winters guarding Athel Loren's most sacred glades and groves.
Infantryonly. A character belonging to the Eternal Kindred, and any unit they have joined, may re-roll any rolls To Hit of a natural 1 during the Combat phase. In addition, a character belonging to the Eternal Kindred, and any unit they have joined, may re-roll any failed rolls To Wound during the Combat phase while within 6" of a special feature.
Those in command of the Wild Rider Kindreds are truly embodiments of their liege lord, reckless and ferocious almost to a fault.
Wood Elf Nobles only. A character belonging to the Wild Rider Kindred must be mounted on an Elven Steed or Great Stag and may only wear light armour. In addition, they gain the Counter Charge, Frenzy, Furious Charge and Talismanic Tattoos special rules.
Sometimes known as wayfarers or sentinels, the Scout Kindreds guard the borders of Athel Loren and observe the movements of those who wander too close.
Infantry only. A character belonging to the Scout Kindred gains the Quick Shot and Scouts special rules.