When using Grand Melee army rules, the focus shifts from mighty Wizards, all-conquering lords of war and gigantic units towards the variety of warriors that fill the ranks of the Old World's armies. Players are encouraged to field diverse armies of infantry, cavalry and chariotry rather than rely too heavily upon the might of monsters, characters or excessively large units. To this end, the following restrictions apply when writing your muster list:
You may not spend more than 25% of your army's total points value on a single character or unit.
Your army may include any number of Level 1 or 2 Wizards, but may only include:
0-1 Level 3 Wizard per 1,000 points.
0-1 Level 4 Wizard per 2,000 points.
Note that these limitations do not apply to named characters and that, under Grand Melee army composition rules, mercenaries are always permitted. Allied contingents are permitted at the organiser's discretion.