Usually, moving a charging unit in the manner described will leave it and the charged unit in base contact at a peculiar angle with an odd gap in between. In a real battle warriors would quickly move to attack their enemies and, in so doing, close the gap – which is exactly what happens in the game.
Once the charging unit contacts the charge target, it must perform a second, free wheel (if required) to bring its front facing into flush contact with the facing of the enemy unit that has been charged, as shown in Fig 126.4.