Source: Warhammer: The Old World Online Rules Index

The Flee Move
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To determine how far a fleeing unit moves, make a Flee roll after pivoting it (if required). To make a Flee roll, roll 2D6. The result of this roll is the distance in inches that the fleeing unit moves. A fleeing unit:

  • Moves straight ahead in the direction it is facing.

  • Must move the full distance rolled, even if doing so would take the unit off the battlefield.

  • May change direction by pivoting only if required to move around impassable terrain.

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