To determine how far a fleeing unit moves, make a Flee roll after pivoting it (if required). To make a Flee roll, roll 2D6. The result of this roll is the distance in inches that the fleeing unit moves. A fleeing unit:
- Moves straight ahead in the direction it is facing. 
- Must move the full distance rolled, even if doing so would take the unit off the battlefield. 
- May change direction by pivoting only if required to move around impassable terrain.