To determine how far a fleeing unit moves, make a Flee roll after pivoting it (if required). To make a Flee roll, roll 2D6. The result of this roll is the distance in inches that the fleeing unit moves. A fleeing unit:
Moves straight ahead in the direction it is facing.
Must move the full distance rolled, even if doing so would take the unit off the battlefield.
May change direction by pivoting only if required to move around impassable terrain.