Source: Warhammer: The Old World Online Rules Index

Clash on the Zandri Road
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As the midday sun beat down from overhead, High Priest Ashurtak prepared to meet the Orc and Goblin rabble as it charged down the hillside. The Orc Warboss and his forces had claimed the body of Septhah the Amaranthine as a trophy of their recent victory, and the Orc Warboss was keen to add to his collection. However, if the Warboss were to be slain and Septhah's body recovered, then perhaps Ashurtak could bestow the rites of awakening and allow the king to arise once more.

Historical Recreation

The Clash on the Zandri Road was fought between the Mortuary Cult under the command of High Priest Ashurtak, and the fearsome Waaagh! of a brutal Orc Warboss. To represent this, the players should write two muster lists (one for the attacker and one for the defender) as follows:

The Attacker

The attacker should write a single 2,500 point muster list using the Orc & Goblin Tribes Grand Army composition list found in Ravening Hordes. The General of this army must be an Orc Warboss or an Orc Bigboss mounted on a War Boar.

The Defender

The defender should write a single 2,500 point muster list using the Mortuary Cult Army of Infamy composition list. The General of this army must be a High Priest who is a Level 4 Wizard, representing High Priest Ashurtak.

Alternatively, this scenario may be played with any two armies of the players' choosing.

Set-Up

Place terrain as described. As this battle is taking place in the rugged terrain of the Badlands, we advise keeping the terrain fairly sparse save for a few rocky outcroppings, some patches of raised ground and scattered clusters of coarse brush. There should also be a road near to the western board edge that runs the length of the board from north to south to represent the Zandri Road.

Deployment

If this battle is being fought as a historical recreation, the Tomb Kings player is the defender and the Orc player is the attacker. Otherwise, the players must decide who is the attacker and who is the defender.

The defender deploys their entire army within the defender's deployment zone, as shown on the map opposite. Once complete, the attacker deploys their entire army within the attacker's deployment zone with the exception of the Warboss, who is deployed in the centre of his army, as shown on the deployment map.

clash-on-the-zandri-road

First Turn

In this scenario, the attacker will automatically take the first turn.

Game Length

The battle will last for six rounds or until one side concedes.

Victory!

Once the battle has ended, use Victory Points to determine which player is the winner, as described in the Warhammer: the Old World rulebook. In addition:

Should the Orc Warboss be slain, place a marker where he fell to represent the Warboss' body. At the end of the game, whichever force has the highest total Unit Strength within 6" of the marker (not counting fleeing models) wins a bonus 200 Victory Points.

Should High Priest Ashurtak be slain, place a marker where he fell to represent the Liche Priest's body. At the end of the game, whichever force has the highest total Unit Strength within 6" of the marker (not counting fleeing models) wins a bonus 200 Victory Points.