Source: Warhammer: The Old World Online Rules Index

Roll to Hit (Combat)
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Not all models are skilled fighters, meaning that not every attack made has an equal chance of hitting the enemy. To complicate matters, the enemy will try to defend themselves, meaning their fighting prowess must also be taken into account.

When a model's turn to fight comes, you must make a number of rolls To Hit equal to that model's Attacks characteristic. To make a roll To Hit, roll a D6 and consult the To Hit chart, cross-referencing the Weapon Skill of the attacking model with that of the target model. Any dice that equal or beat the target number shown (after applying any modifiers) have hit the target:

A\T12345678910
14+4+5+5+5+5+5+5+5+5+
23+4+4+4+5+5+5+5+5+5+
32+3+4+4+4+4+5+5+5+5+
42+3+3+4+4+4+4+4+5+5+
52+2+3+3+4+4+4+4+4+4+
62+2+3+3+3+4+4+4+4+4+
72+2+2+3+3+3+4+4+4+4+
82+2+2+3+3+3+3+4+4+4+
92+2+2+2+3+3+3+3+4+4+
102+2+2+2+3+3+3+3+3+4+

Rolls of a Natural 1

Regardless of a warrior's skill, some blows struck just fail to find their mark. When making a roll To Hit, a roll of a natural 1 is always a fail, regardless of modifiers.

Rolls of a Natural 6

Even the most unskilled fighter can sometimes land a lucky blow against a superior foe. When making a roll To Hit, a roll of a natural 6 is always a success, regardless of modifiers.

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