The magic of Nehekhara was perfected millennia ago and has remained unchanged in the long centuries since. The wording of every incantation used in the preservation and reanimating of the dead is recorded on dusty papyrus in the mysterious hieroglyphs of Nehekhara’s ancient language, to be uttered aloud in long, monotonous ritual.
A Wizard with the 'Lore of Nehekhara' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
As the Liche Priest utters this ancient mantra, the weapons of the Nehekharan warriors gathered about them become imbued with the essence of Djaf, the jackal-headed god of the dead, who hungers for the souls of the living above all things.
Type | |
Casting Value | 7+ |
Range |
Until your next Start of Turn sub-phase, any friendly unit that has the Nehekharan Undead special rule and that is within the caster's Command range may re-roll any rolls To Hit of a natural 1.
Harnessing the power of Khsar, god of the desert winds, the Liche Priest summons forth a sandstorm that engulfs the undying warriors of Nehekhara and carries them across the battlefield.
Type | |
Casting Value | 6+/10+ |
Range |
If this spell is cast with a casting result of 6 or more, a single friendly unit that has the Nehekharan Undead special rule and is within the caster's Command range gains the Reserve Move special rule. If this spell is cast with a casting result of 10 or more, every friendly unit that has the Nehekharan Undead special rule and is within the caster's Command range gains the Reserve Move special rule. This spell lasts until the end of this turn.
As the Liche Priest intones the curse of desiccation every syllable strips the moisture from their victims' bodies, sapping their strength and vitality.
Type | |
Casting Value | 10+ |
Range | 15" |
Until the end of this turn, the target enemy unit suffers a -1 modifier to its Strength and Toughness characteristics (to a minimum of 1). If this spell is cast, the effects of any other Hex previously cast on the target unit immediately expire.