Source: Warhammer: The Old World Online Rules Index

Lore of the Horned Rat
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Skaven believe all magic originates from the same source, their powerful and fickle god – the Horned Rat. In truth, the potent and destructive magic of the Skaven relies upon the manipulation of the Winds of Magic, without which even the most devout and cunning Skaven would be unable to weave the simplest spell.

A Wizard with the 'Lore of the Horned Rat' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

With a puff of smoke and a loud pop of inrushing air, the Skaven Wizard disappears, only to reappear elsewhere on the battlefield.

Type

Conveyance

Casting Value

8+

Range

18"

This spell can only target friendly characters whose Troop Type is infantry, but may target characters engaged in combat. You may immediately remove the target friendly character from the battlefield and replace it anywhere completely within 24" of its original location, but not within 6" of any enemy models. The target cannot move again during this Movement phase.

Note that this spell allows a character to leave combat.

The Skaven Wizard points a fleshy paw, from which bolts of greenish-black lightning arc outwards.

Type

Magic Missile

Casting Value

10+

Range

18"

The target enemy unit suffers D3+1 Strength 5 hits, each with an AP of -3.

With a flourish of their palsied paws, the Skaven Wizard summons forth a stinking cloud of foul contagion.

Type

Magical Vortex

Casting Value

10+

Range

9"

Remains in Play. Place a small (3") blast template so that its central hole is within 9" of the caster. Whilst in play, the template is treated as dangerous terrain over which no line of sight can be drawn. Whilst within 3" of one or more of these templates, enemy units suffer a -1 modifier to their Toughness characteristic (to a minimum of one).